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By Cody
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Video Peeks: GDC-Level Design Workshop-Designing Celeste

By Cody on Tuesday, September 4, 2018

Check it! I watch and rewatch a lot of videos to learn and get tips for whatever I am working on. Sometimes it is hard to judge whether a video is relevant to my interests or not. This will solve that problem for me and hopefully it will help someone else too. What This Video …

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Video Peeks: GDC-Everything You Need To Know About YouTubers But Were Afraid To Ask

By Cody on Friday, August 24, 2018

Check it! I watch and rewatch a lot of videos to learn and get tips for whatever I am working on. Sometimes it is hard to judge whether a video is relevant to my interests or not. This will solve that problem for me and hopefully it will help someone else too. What This Video …

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Video Peeks: GDC-Building Games That Can Be Understood at a Glance

By Cody on Thursday, August 23, 2018

Check it! I watch and rewatch a lot of videos to learn and get tips for whatever I am working on. Sometimes it is hard to judge whether a video is relevant to my interests or not. This will solve that problem for me and hopefully it will help someone else too.   What This …

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Video Peeks: GDC-50 Game Camera Mistakes

By Cody on Tuesday, August 21, 2018

Check it! I watch and rewatch a lot of videos to learn and get tips for whatever I am working on. Sometimes it is hard to judge whether a video is relevant to my interests or not. This will solve that problem for me and hopefully it will help someone else too.   What This …

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Learning to jump before I can walk

By Cody on Sunday, June 25, 2017

Undertaking the new project, Project GearJump,  whose central mechanic is jumping lead me to a mad dash to learn as much as possible about that mechanic in other video games. It seems that this topic can be way broader than I initially thought! This post will cover the path I took and some of the …

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Game Announcements

Project GearJump

By Cody on Monday, May 15, 2017

I have started development on a new game check out it’s page for more details and check back for updates.

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What to use, What to use!

By Cody on Thursday, May 4, 2017

This post is a little look into how and what I chose to make games in. I will make some criteria and critique a few game libraries and engines based on that criteria. If you are deciding what to use to create your stuff in hopefully this could help your decision process! If not, I …

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Recent Posts
  • Video Peeks: GDC-Level Design Workshop-Designing Celeste
  • Video Peeks: GDC-Everything You Need To Know About YouTubers But Were Afraid To Ask
  • Video Peeks: GDC-Building Games That Can Be Understood at a Glance
  • Video Peeks: GDC-50 Game Camera Mistakes
  • Learning to jump before I can walk
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  • August 2018
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  • May 2017
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Other places im at
Recent Posts
  • Video Peeks: GDC-Level Design Workshop-Designing Celeste
  • Video Peeks: GDC-Everything You Need To Know About YouTubers But Were Afraid To Ask
  • Video Peeks: GDC-Building Games That Can Be Understood at a Glance
  • Video Peeks: GDC-50 Game Camera Mistakes
  • Learning to jump before I can walk
Archives
  • September 2018
  • August 2018
  • June 2017
  • May 2017
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